CLion is a popular cross-platform IDE that uses CMake as its build system. To set up an SDL2 project in CLion:
CMakeLists.txt
 file and add the SDL2 configuration:cmake_minimum_required(VERSION 3.16)
project(MyProject)
set(CMAKE_CXX_STANDARD 20)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
add_executable(MyProject main.cpp)
target_link_libraries(
MyProject
SDL2::SDL2
SDL2::SDL2_image
SDL2::SDL2_ttf
)
Step 1: Create a main.cpp
 file and add a simple SDL2 test program:
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <iostream>
int main(int argc, char** argv) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
std::cout << "SDL_Init Error: "
<< SDL_GetError() << std::endl;
return 1;
}
std::cout << "SDL2 initialized successfully!"
<< std::endl;
SDL_Quit();
return 0;
}
Step 2: Build and run the project. If you see the "SDL2 initialized successfully!" message, your setup is complete!
Note: Make sure you have installed SDL2, SDL2_image, and SDL2_ttf on your system and that CMake can find them. You may need to set the SDL2_DIR
, SDL2_IMAGE_DIR
, and SDL2_TTF_DIR
environment variables to point to the correct locations.
Answers to questions are automatically generated and may not have been reviewed.
This step-by-step guide shows you how to set up SDL2 in an Xcode or CMake project on macOS