Implementing triple buffering involves managing three buffers: a front, a middle, and a back buffer. Here’s a conceptual example in C++:
#include <array>
#include <iostream>
// Simplified buffer
typedef std::array<int, 10> Buffer;
void rotateBuffers(
Buffer*& front, Buffer*& middle, Buffer*& back) {
Buffer* temp = front;
front = middle;
middle = back;
back = temp;
}
int main() {
Buffer A, B, C; // Three buffers
Buffer* frontBuffer = &A;
Buffer* middleBuffer = &B;
Buffer* backBuffer = &C;
// Example usage
// Assume backBuffer is filled with new data
rotateBuffers(
frontBuffer, middleBuffer, backBuffer);
}
Implement this rotation logic at the end of your rendering loop, ensuring you manage the buffers correctly to minimize the delay between user input and visual feedback.
Answers to questions are automatically generated and may not have been reviewed.
Learn the essentials of double buffering in C++ with practical examples and SDL2 specifics to improve your graphics projects