To create a fullscreen window in SDL2, you can use the SDL_WINDOW_FULLSCREEN
flag when creating the window. Here's an example of how to create a fullscreen window:
#include <SDL.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window{SDL_CreateWindow(
"Fullscreen Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP
)};
// Rendering and event handling code here
// ...
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
In this example, we pass the SDL_WINDOW_FULLSCREEN_DESKTOP
flag as the last argument to SDL_CreateWindow
. This flag tells SDL2 to create a fullscreen window that covers the entire desktop.
Note that we set the width and height parameters to 0 since the window will automatically cover the entire screen.
If you want to toggle between fullscreen and windowed mode dynamically, you can use the SDL_SetWindowFullscreen
 function:
// Toggle fullscreen mode
if (SDL_GetWindowFlags(window)
& SDL_WINDOW_FULLSCREEN_DESKTOP) {
// Exit fullscreen
SDL_SetWindowFullscreen(window, 0);
} else {
// Enter fullscreen
SDL_SetWindowFullscreen(window,
SDL_WINDOW_FULLSCREEN_DESKTOP);
}
This code snippet checks the current window flags using SDL_GetWindowFlags
to determine if the window is currently in fullscreen mode. If it is, it exits fullscreen mode by passing 0 to SDL_SetWindowFullscreen
. Otherwise, it enters fullscreen mode by passing the SDL_WINDOW_FULLSCREEN_DESKTOP
 flag.
Remember to handle the necessary events, such as the SDL_KEYDOWN event, to trigger the fullscreen toggle based on user input.
Answers to questions are automatically generated and may not have been reviewed.
This guide walks you through the process of compiling SDL2, SDL_image, and SDL_ttf libraries from source