While std::optional
is a very useful tool, there are a few performance considerations to keep in mind:
std::optional
object is typically the size of the contained object plus an additional boolean to track whether the optional contains a value. This means that std::optional
may not be suitable for very large objects or in situations where memory is very constrained.std::optional
is assigned a value, the value is constructed inside the optional. When the optional is destroyed or reassigned, the value is destroyed. This construction and destruction can have performance implications, especially if the contained type is expensive to construct or destroy.std::optional
(using *
or ->
) requires a branch to check if the optional contains a value. This branch can have a slight performance impact, especially in tight loops.and_then()
, or_else()
, transform()
) are convenient, but they involve function calls and potentially the creation and destruction of temporary std::optional
objects, which can have performance implications.Here's an example illustrating the first two points:
#include <optional>
class ExpensiveClass {
public:
ExpensiveClass() {
// expensive initialization
}
~ExpensiveClass() {
// expensive cleanup
}
};
int main() {
std::optional<ExpensiveClass> opt;
// This will construct an ExpensiveClass object
opt = ExpensiveClass();
// This will destroy the ExpensiveClass object
opt = std::nullopt;
}
In most cases, the performance implications of std::optional
are minor and outweighed by the benefits in terms of code clarity and safety. However, in performance-critical code or when working with very large objects, it's good to be aware of these considerations.
Answers to questions are automatically generated and may not have been reviewed.
std::optional
A comprehensive guide to using std::optional
to represent values that may or may not be present.