Designated initializers, introduced in C++20, are a convenient way to initialize objects by specifying the member names. However, they can only be used with aggregate types, which do not include private or protected members.
Let's consider an example with an aggregate type:
#include <iostream>
struct Vec3 {
int x{0};
int y{0};
int z{0};
};
int main() {
Vec3 vector{.x = 1, .y = 2, .z = 3};
std::cout << "x=" << vector.x
<< ", y=" << vector.y
<< ", z=" << vector.z;
}
x=1, y=2, z=3
In this case, Vec3
is an aggregate type because it has no private members, non-public base classes, or user-defined constructors. This allows us to use designated initializers to initialize its members.
However, if Vec3
had private or protected members, it would no longer be considered an aggregate, and designated initializers would not work:
#include <iostream>
struct Vec3 {
private:
int x{0};
int y{0};
int z{0};
public:
Vec3(int a, int b, int c)
: x{a}, y{b}, z{c} {}
void Log() {
std::cout << "x=" << x
<< ", y=" << y
<< ", z=" << z << '\n';
}
};
int main() {
Vec3 vector{.x = 1, .y = 2, .z = 3};
vector.Log();
}
error: 'Vec3': designated initialization can only be used to initialize aggregate class types
This code will not compile because Vec3
is no longer an aggregate type due to the private members. Designated initializers cannot be used in this scenario.
To initialize types with private or protected members, you must use constructors. Constructors allow you to control how the members are initialized and can enforce encapsulation rules.
Here is how you can modify the Vec3
struct to use a constructor instead:
#include <iostream>
struct Vec3 {
private:
int x{0};
int y{0};
int z{0};
public:
Vec3(int a, int b, int c)
: x{a}, y{b}, z{c} {}
void Log() {
std::cout << "x=" << x
<< ", y=" << y
<< ", z=" << z;
}
};
int main() {
Vec3 vector{1, 2, 3};
vector.Log();
}
x=1, y=2, z=3
In summary, designated initializers are great for aggregate types but cannot be used with types that have private or protected members. For such types, constructors are the appropriate way to handle initialization.
Answers to questions are automatically generated and may not have been reviewed.
A quick guide to creating objects using lists, including std::initializer_list
, aggregate and designated initialization