Object files are an essential part of the C++ compilation process. When you write and compile a C++ program, the compiler translates your source code into machine code, but it doesn't create a final executable immediately.
Instead, it produces intermediate files known as object files. These files contain machine code and symbol information.
Here's a simple example:
// file1.cpp
#include <iostream>
void SayHello() {
std::cout << "Hello from file1";
}
// file2.cpp
void SayHello();
int main() {
SayHello();
}
After compiling these files, you'll get file1.o
and file2.o
:
g++ -c file1.cpp
g++ -c file2.cpp
Now, the linker combines these object files into a final executable:
g++ file1.o file2.o -o myProgram
file2.cpp
calls SayHello()
, the linker will link it to the definition in file1.o
.Running our program will generate the following output:
./myProgram
Hello from file1
Object files make the compilation process efficient and modular, ensuring that changes in one part of the program don't require recompiling the entire codebase.
Answers to questions are automatically generated and may not have been reviewed.
A deeper look at the C++ linker and how it interacts with our variables and functions. We also cover how we can change those interactions, using the extern
and inline
keywords