Move semantics, introduced in C++11, provide a way to efficiently transfer resources from one object to another without creating expensive copies. They differ from copy semantics in how they handle the transfer of ownership.
In copy semantics, when an object is copied, a new object is created with the same state as the original object. This involves copying all the data members, which can be costly if the object owns large resources like dynamically allocated memory or file handles.
MyClass obj1;
MyClass obj2 = obj1; // Copy construction
obj2 = obj1; // Copy assignment
In contrast, move semantics allow the transfer of ownership from one object to another without creating a new copy. When an object is moved, its resources are directly transferred to the destination object, leaving the source object in a valid but unspecified state.
MyClass obj1;
// Move construction
MyClass obj2 = std::move(obj1);
// Move assignment
obj2 = std::move(obj1);
Move semantics are particularly useful in scenarios where temporary objects are involved, such as when returning objects from functions or when storing objects in containers.
To enable move semantics for a class, you need to implement the move constructor and move assignment operator:
class MyClass {
public:
MyClass(MyClass&& other) {
// Move resources from other to this
}
MyClass& operator=(MyClass&& other) {
// Move resources from other to this
return *this;
}
// ...
};
The move constructor and move assignment operator take an rvalue reference (&&
) to the source object, indicating that it is safe to move from.
When implementing move operations, it's important to ensure that:
By utilizing move semantics, you can optimize the performance of your code by avoiding unnecessary copies and efficiently transferring ownership of resources between objects.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to control exactly how our objects get copied, and take advantage of copy elision and return value optimization (RVO)