Copying Algorithms

Copying from Generated Ranges

Can these copy algorithms be used with input ranges that are generated on-the-fly, such as from a generator function?

Abstract art representing computer programming

Yes, these copy algorithms can be used with input ranges that are generated on-the-fly, such as from a generator function. The key is to create an iterator that generates values as needed and supports the necessary iterator interface.

Generator Function

Here’s an example of a generator function that produces an infinite sequence of numbers, and how you can use it with std::ranges::copy_n():

#include <algorithm>
#include <iostream>
#include <vector>
#include <iterator>

class InfiniteSequence {
 public:
  InfiniteSequence(int start) : current(start) {}

  int operator()() {
    return current++;
  }

 private:
  int current;
};

int main() {
  InfiniteSequence generator(1);
  std::vector<int> Destination(10);

  std::generate_n(
    Destination.begin(), 10, generator); 

  for (int Value : Destination) {
    std::cout << Value << ", ";
  }
}
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,

Using Custom Iterators

To create an input range that can be used with std::ranges::copy() or other algorithms, you can define a custom iterator that generates values on-the-fly. Here’s an example:

#include <algorithm>
#include <iostream>
#include <iterator>
#include <vector>

class GeneratorIterator {
 public:
  using iterator_category = std::input_iterator_tag;
  using value_type = int;
  using difference_type = std::ptrdiff_t;
  using pointer = int*;
  using reference = int&;

  GeneratorIterator(int start) : current(start) {}

  int operator*() const { return current; }
  GeneratorIterator& operator++() {
    ++current;
    return *this;
  }

  GeneratorIterator operator++(int) {
    GeneratorIterator tmp = *this;
    ++current;
    return tmp;
  }

  friend bool operator==(const GeneratorIterator& a,
                         const GeneratorIterator& b) {
    return a.current == b.current;
  }

  friend bool operator!=(const GeneratorIterator& a,
                         const GeneratorIterator& b) {
    return a.current != b.current;
  }

 private:
  int current;
};

int main() {
  GeneratorIterator start(1);
  GeneratorIterator end(11);  // End after generating 10 elements
  std::vector<int> Destination(10);

  std::copy(start, end, Destination.begin());  

  for (int Value : Destination) {
    std::cout << Value << ", ";
  }
}
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,

Using a Generator Function Directly with std::ranges::copy()

You can also use a generator function directly with std::ranges::copy() by converting it into a range. Here’s how:

#include <algorithm>
#include <iostream>
#include <vector>
#include <ranges>
#include <iterator>

auto generate_infinite_sequence(int start) {
  return std::views::iota(start);
}

int main() {
  auto generator = generate_infinite_sequence(1);
  std::vector<int> Destination(10);

  std::ranges::copy_n(
    generator.begin(), 10, Destination.begin()); 

  for (int Value : Destination) {
    std::cout << Value << ", ";
  }
}
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,

Key Points

  • Custom Iterators: Define custom iterators to generate values on-the-fly.
  • Compatibility: Ensure the iterator supports the necessary interface (operator*, operator++, and operator!=).
  • Flexibility: This approach allows you to generate values dynamically and use them with standard copy algorithms.

By using generator functions or custom iterators, you can effectively integrate on-the-fly input ranges with standard copy algorithms, making your code more flexible and powerful.

Answers to questions are automatically generated and may not have been reviewed.

A computer programmer
Part of the course:

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Free, unlimited access

This course includes:

  • 125 Lessons
  • 550+ Code Samples
  • 96% Positive Reviews
  • Regularly Updated
  • Help and FAQ
Free, Unlimited Access

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Screenshot from Warhammer: Total War
Screenshot from Tomb Raider
Screenshot from Jedi: Fallen Order
Contact|Privacy Policy|Terms of Use
Copyright © 2024 - All Rights Reserved