Class Templates

Best Practices for Naming Template Parameters

What are the best practices for naming template parameters?

Illustration representing computer hardware

Naming template parameters is an important aspect of writing clear and maintainable C++ code. While there aren't strict rules, there are some conventions that may be worth considering:

Single-Letter Names for Simple Cases

For simple, general-purpose templates, it's common to use single uppercase letters. For example:

  • T for a general type
  • N for a compile-time integral value
  • E for element type in containers
template <typename T, std::size_t N>
class Array {
  T elements[N];
};

Descriptive Names for Complex Cases

For more complex templates or when the purpose of the parameter is not immediately obvious, use more descriptive names:

#include <memory> // For std::allocator

template <
  typename ElementType,
  typename Allocator = std::allocator<ElementType>
>
class MyVector {
  // ...
};

Prefixes for Different Kinds of Parameters

  • T for type parameters: TKey, TValue
  • N for non-type parameters: NSize, NAlignment
#include <cstddef> // For std::size_t

template <
  typename TKey,
  typename TValue, std::size_t NMaxSize
>
class FixedMap {
  // ...
};

Casing

It’s common to use PascalCase for type parameters and camelCase for non-type parameters:

#include <cstddef> // For std::size_t

template <
  typename InputIterator,
  typename OutputIterator,
  std::size_t bufferSize
>
void CopyWithBuffer(
  InputIterator first,
  InputIterator last,
  OutputIterator result) {
  // ...
}

Consistency with the Standard Library

If your template is similar to something in the standard library, consider using similar naming conventions:

#include <utility> // For std::less

template <
  typename Key,
  typename T,
  typename Compare = std::less<Key>
>
class MyOrderedMap {
  // ...
};

Use typename Instead of class

While both typename and class are allowed, typename is generally preferred as it's more accurate (not all types are classes):

template <typename T>
class MyTemplate {
  // ...
};

Remember, the goal is to make your code as readable and self-explanatory as possible. Choose names that convey the purpose or constraints of the parameter. If a single letter suffices, use it. If more context is needed, don't hesitate to use a longer, more descriptive name.

Lastly, be consistent within your codebase or team. If your team has established naming conventions, follow those even if they differ slightly from these general guidelines.

Answers to questions are automatically generated and may not have been reviewed.

A computer programmer
Part of the course:

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Free, unlimited access

This course includes:

  • 124 Lessons
  • 550+ Code Samples
  • 96% Positive Reviews
  • Regularly Updated
  • Help and FAQ
Free, Unlimited Access

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Screenshot from Warhammer: Total War
Screenshot from Tomb Raider
Screenshot from Jedi: Fallen Order
Contact|Privacy Policy|Terms of Use
Copyright © 2024 - All Rights Reserved