Yes, most standard library implementations of std::any use a technique called "small object optimization" (SOO).
The idea behind SOO is that for small types (typically smaller than the size of two or three pointers), it's more efficient to store the object directly inside the std::any
object, rather than allocating it on the heap.
Here's roughly how it works:
std::any
has a member variable that's a union of a pointer and an array of chars.The benefits of this technique are:
std::any
objects.std::any
would need to store a pointer, which is 4 or 8 bytes on most systems. For small types, this can be a significant overhead. SOO reduces this overhead.std::any
are more likely to be in the CPU's cache when they're accessed, which can improve performance.However, it's important to note that SOO is an implementation detail. The C++ standard doesn't require it, and the exact details (like the size threshold for "small" types) can vary between implementations.
As a user of std::any
, you don't need to worry about SOO - it's all handled automatically. But it's a good example of the kind of low-level optimizations that go into making standard library types efficient.
Answers to questions are automatically generated and may not have been reviewed.
std::any
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