Yes, it is possible to handle arrow key input in C++ for navigation purposes, but it requires some platform-specificΒ code.
Arrow keys typically generate special key codes that we need to capture and interpret. Let's explore how to do this on both Windows and Unix-likeΒ systems.
On Windows, we can use the _getch()
function from <conio.h>
to capture arrow keyΒ input:
#include <iostream>
#include <conio.h> // Windows-specific header
int main(){
std::cout <<
"Use arrow keys to navigate:\n";
while (true) {
int dir = _getch();
// Special key indicator
if (dir == 0 || dir == 224) {
switch (_getch()) {
case 72:
std::cout << "Up ";
break;
case 80:
std::cout << "Down ";
break;
case 75:
std::cout << "Left ";
break;
case 77:
std::cout << "Right ";
break;
}
} else { break; }
}
}
Up Down Left Right
This Windows implementation uses _getch()
to read key presses without echoing them to the console. Arrow keys generate two characters: a special key indicator (0 or 224) followed by the actual arrow keyΒ code.
For Unix-like systems, we can use the termios.h
header to put the terminal in raw mode and capture individual keyΒ presses:
#include <iostream>
#include <termios.h>
#include <unistd.h>
enum class Direction {
Up,
Down,
Left,
Right,
Unknown
};
termios orig_termios;
void disableRawMode(){
tcsetattr(STDIN_FILENO, TCSAFLUSH,
&orig_termios);
}
void enableRawMode(){
tcgetattr(STDIN_FILENO, &orig_termios);
atexit(disableRawMode);
termios raw = orig_termios;
raw.c_lflag &= ~(ECHO | ICANON);
tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw);
}
Direction getArrowKeyInput(){
char c;
if (read(STDIN_FILENO, &c, 1) == 1) {
if (c == '\x1b') {
char seq[3];
if (read(STDIN_FILENO, &seq[0], 1) !=
1) return Direction::Unknown;
if (read(STDIN_FILENO, &seq[1], 1) !=
1) return Direction::Unknown;
if (seq[0] == '[') {
switch (seq[1]) {
case 'A':
return Direction::Up;
case 'B':
return Direction::Down;
case 'C':
return Direction::Right;
case 'D':
return Direction::Left;
}
}
}
}
return Direction::Unknown;
}
int main(){
enableRawMode();
std::cout <<
"Use arrow keys to navigate (press 'q' to "
"quit):\n";
char c;
while (read(STDIN_FILENO, &c, 1) == 1 && c !=
'q') {
Direction dir = getArrowKeyInput();
switch (dir) {
case Direction::Up:
std::cout << "Up ";
break;
case Direction::Down:
std::cout << "Down ";
break;
case Direction::Left:
std::cout << "Left ";
break;
case Direction::Right:
std::cout << "Right ";
break;
default:
break;
}
}
}
Up Down Left Right
This Unix-like implementation puts the terminal in raw mode to read individual key presses. Arrow keys generate a sequence of characters starting with the escape characterΒ ('\x1b').
To create a cross-platform solution, you can use conditionalΒ compilation:
#include <iostream>
#ifdef _WIN32
#include <conio.h>
#else
#include <termios.h>
#include <unistd.h>
#endif
enum class Direction {
Up,
Down,
Left,
Right,
Unknown
};
#ifndef _WIN32
termios orig_termios;
void disableRawMode() {
tcsetattr(STDIN_FILENO, TCSAFLUSH, &orig_termios);
}
void enableRawMode() {
tcgetattr(STDIN_FILENO, &orig_termios);
atexit(disableRawMode);
termios raw = orig_termios;
raw.c_lflag &= ~(ECHO | ICANON);
tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw);
}
#endif
Direction getArrowKeyInput(){
#ifdef _WIN32
switch (_getch()) {
case 72:
return Direction::Up;
case 80:
return Direction::Down;
case 75:
return Direction::Left;
case 77:
return Direction::Right;
default:
return Direction::Unknown;
}
#else
char c;
if (read(STDIN_FILENO, &c, 1) == 1) {
if (c == '\x1b') {
char seq[3];
if (read(STDIN_FILENO, &seq[0], 1) != 1)
return Direction::Unknown;
if (read(STDIN_FILENO, &seq[1], 1) != 1)
return Direction::Unknown;
if (seq[0] == '[') {
switch (seq[1]) {
case 'A':
return Direction::Up;
case 'B':
return Direction::Down;
case 'C':
return Direction::Right;
case 'D':
return Direction::Left;
}
}
}
}
#endif
return Direction::Unknown;
}
int main(){
#ifndef _WIN32
enableRawMode();
#endif
std::cout <<
"Use arrow keys to navigate (press 'q' to "
"quit):\n";
int ch;
while (true) {
#ifdef _WIN32
ch = _getch();
#else
read(STDIN_FILENO, &ch, 1);
#endif
if (ch == 'q') break;
if (ch != 0 && ch != 224) continue;
Direction dir = getArrowKeyInput();
switch (dir) {
case Direction::Up:
std::cout << "Up\n";
break;
case Direction::Down:
std::cout << "Down\n";
break;
case Direction::Left:
std::cout << "Left\n";
break;
case Direction::Right:
std::cout << "Right\n";
break;
default:
break;
}
}
}
Up Down Left Right
This cross-platform solution uses conditional compilation to choose the appropriate implementation based on the target platform. It provides a consistent interface for handling arrow key input across different operatingΒ systems.
Remember that this low-level input handling can make your program less portable and more complex. For more advanced applications, consider using cross-platform libraries like ncurses or SDL that provide higher-level abstractions for keyboard input and terminalΒ control.
Answers to questions are automatically generated and may not have been reviewed.
This lesson introduces the fundamentals of capturing user input, using std::cin
and std::getline