Returning References in Copy Assignment

Why do we return a reference to the object in the copy assignment operator?

In C++, we return a reference to the object in the copy assignment operator for several important reasons:

Chaining Assignments

Returning a reference allows for chaining of assignment operations. Consider this example:

#include <iostream>

class Player {
public:
  Player& operator=(const Player& other) {
    // Copy logic here
    std::cout << "Copying player\n";
    return *this;
  }
};

int main() {
  Player p1, p2, p3;
  p1 = p2 = p3; // Chained assignment
}
Copying player
Copying player

Here, p2 = p3 is executed first, then its result (a reference to p2) is used for p1 = p2.

Consistency with Built-in Types

Returning a reference makes the behavior consistent with built-in types. For example:

int a, b, c;
(a = b) = c;// This is valid for built-in types

Efficiency

Returning by reference is more efficient than returning by value, as it avoids unnecessary copying of the object.

Enabling Expression Evaluation

Returning a reference allows the assignment to be part of a larger expression:

#include <iostream>

class Player {
public:
  Player& operator=(const Player& other) {
    // Copy logic here
    return *this;
  }
};

int main() {
  Player p1, p2;
  // Assignment as part of condition
  if ((p1 = p2).isValid()) {
    std::cout << "Valid player\n";
  }
}

Here, we can use the result of the assignment directly in the if condition.

Remember, while returning a reference is the convention and generally the best practice, the language doesn't strictly require it. However, following this convention makes your code more intuitive and consistent with standard C++ practices.

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