In C++, we return a reference to the object in the copy assignment operator for several important reasons:
Returning a reference allows for chaining of assignment operations. Consider this example:
#include <iostream>
class Player {
public:
Player& operator=(const Player& other) {
// Copy logic here
std::cout << "Copying player\n";
return *this;
}
};
int main() {
Player p1, p2, p3;
p1 = p2 = p3; // Chained assignment
}
Copying player
Copying player
Here, p2 = p3
is executed first, then its result (a reference to p2
) is used for p1 = p2
.
Returning a reference makes the behavior consistent with built-in types. For example:
int a, b, c;
(a = b) = c;// This is valid for built-in types
Returning by reference is more efficient than returning by value, as it avoids unnecessary copying of the object.
Returning a reference allows the assignment to be part of a larger expression:
#include <iostream>
class Player {
public:
Player& operator=(const Player& other) {
// Copy logic here
return *this;
}
};
int main() {
Player p1, p2;
// Assignment as part of condition
if ((p1 = p2).isValid()) {
std::cout << "Valid player\n";
}
}
Here, we can use the result of the assignment directly in the if
 condition.
Remember, while returning a reference is the convention and generally the best practice, the language doesn't strictly require it. However, following this convention makes your code more intuitive and consistent with standard C++Â practices.
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